zen_monk: (Fight until the very end)
[personal profile] zen_monk
I've finished Final Fantasy XIII yesterday, meaning that since buying the game a day after it came out, I have been grinding for three weeks in order to achieve this great achievement. Needless to say, I felt that the ending was a little lackluster.

It's probably because of the transition of how I played the final moments of the game. Like, before heading towards the final dungeon, I returned to open-sandbox world Gran Pulse to finish a couple missions. After I've done all I can, I returned to the final dungeon and ground my way through the level which was accompanied with particularly grating, pseudo-Twilight Zone music in the background; it gotten bad enough that the whole experience made me wish for an end to the horribleness or at least have the option to mute the music but keep the battle sounds going. Actually, I think I might have been able to but didn't think about it up to that point.

When I FINALLY got to the final boss, I gotta admit that it wasn't too challenging because it was more like a marathon of hitting the Big Bad and surviving his "REALLY POWERFUL" blows rather than the more urgent battles I've had with my missions, especially Titan's mission trial. I guess that's one more similarity to past final fantasies- easier boss fights compared to HARD missions. I've actually had to fight THREE boss fights which were divided up by fairly long, pretty cutscenes filled with melodrama like a Twinkie. Unlike a Twinkie, I wasn't filled with artificial sugary goodness; in fact, I was just waiting for the story to end.

I guess my problem with the ending was that it was a bit anti-climactic, and not just because I decided to read ahead on a fansite and spoiled the ending for myself, but when I compared to other endings like in Final Fantasy VII, VIII, IX and X, they were wrapped around so neatly. The end of the FFXIII game felt like it was open-ended enough to garner a sequel - which is would, as confirmed by the producers of the game, but really, that decision came after they finished making the game, so really I felt that there was something off with the ending itself. Wait, I think I know: because of how the entire focus of the game was more towards the characters rather than the world which they live in- like the absence of town exploration and interactions with other characters- that I really felt like I didn't care what happened to the world anyway. Don't get me wrong, I liked how the team cut corners like that so that they were able to make do with the bare bones while giving pretty exciting gameplay, but I guess I hadn't considered the story so much because of the game's focus on character development.

Oh well. At least this isn't the end of Final Fantasy XIII so I can look forward to the stuff later on. Overall, it was a pretty fun game that I'd like to replay now that I've gotten the hang of it.
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